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Mac 10 Best Attachments & Class Setups Black Ops Cold War

The Mac 10 is a fully automatic submachine gun in Call of Duty Black Ops Cold War. It was introduced with the release of Season 1 of the Battle Pass. 

It is a fast firing and powerful SMG in close range. The weapon has quite a high recoil. However, this can be corrected with attachments and some practice. Even though it has high recoil, it is not difficult to control.

Weapon background

The Mac 10 originally appeared in COD 4 Modern Warfare and has since featured in other Call of Duty titles such as Black Ops 1 on DS and MW3 on DS. The Mac 11 variant featured in Black Ops 1.

Stats

  • Damage: 27 HP
  • Rate of Fire: 1111 RPM
  • Recoil: Moderate to High

From the stats above we can see that the Mac 10 is a 4 shot kill submachine gun. Players can kill in less than this provided they land a headshot. The Mac 10 has moderate to high recoil. The recoil also kicks vertically and to the right.

Mac 10 Cold War Best Attachments

The best attachments for the Mac 10 in Cold War are the:

  • 6.1” Reinforced Heavy Barrel
  • Salvo 53 RND Fast Mag
  • Field Agent Grip
  • SOCOM Eliminator
  • Wired Stock

The 6.1” Reinforced Heavy Barrel adds 18% effective damage range and adds a whopping 80% bullet velocity. The Salvo 53 RND mags provide a host of other improvements. Most importantly it gives you extra ammo. Weapons with high RPM tend to waste ammo a lot quicker. We also recommend a grip attachment to control recoil. 

Best Class Setups

Class 1 – Mac 10 All Rounder

The first Mac 10 class setup is a perfect all-around setup that suits a variety of playstyles. This gunsmith setup caters well to players that like to run and gun. The wired stock gives improved movement speed while aiming down sights. Attach the following onto the Mac 10:

Gunsmith:

  • SOCOM Eliminator
  • 6.1” Reinforced barrel
  • Field Agent Grip
  • Salvo 53 Rnd Fast Mags
  • Wired Stock

Class Setup

The rest of the class setup will work great for most players. The triple combo of Flak Jacket, Scavenger, and Ninja should keep you strong, loaded with ammo, and silent and stealthy.

  • Secondary: Hauer 77
  • Perk 1: Flak Jacket
  • Perk 2: Scavenger
  • Perk 3: Ninja
  • Lethal: Frag X2
  • Tactical: Stimshot
  • Field Upgrade: Jammer
  • Wildcard: Danger Close

Class 2 – Silenced Ghost

The Silenced Ghost class is perfect for players that love to stay stealthy and up close and personal with the enemy. The Agency Suppressor combined with the Tiger Team Spotlight allows you to reveal enemies from a distance and take them out silently. Load these attachments onto the Mac 10:

Gunsmith:

  • Agency suppressor
  • 6.1” Reinforced Heavy barrel
  • Tiger Team Spotlight
  • Field Agent Grip
  • Salvo 53 Rnd Fast Mags

Class Setup

The rest of this class utilizes Danger Close so you can take two C4 and two Flashbangs. Tac Mask helps a lot when trying to cap flags or hardpoints. Gearhead will boost your Field Upgrade charge rate. Finally, Ghost will keep you hidden from enemy UAVs.

  • Secondary: Hauer 77
  • Perk 1: Tac Mask
  • Perk 2: Gearhead
  • Perk 3: Ghost
  • Lethal: C4 X2
  • Tactical: Flashbangs X2
  • Field Upgrade: Proximity Mine
  • Wildcard: Danger Close

Class 3 – Mac 10 All Out

The final Mac 10 class is called the All Out because it caters to players who like to go on all-out rampages. The gunsmith setup here utilizes the Gunfighter Wildcard to max out the weapons attachments. This attachment combo has quite a bit of horizontal recoil. However, the pattern is quite predictable. Fit the following attachments onto the Mac 10:

Gunsmith:

  • Scope of players choice
  • Agency Suppressor
  • 6.1” Reinforced Heavy
  • SOF Target Designator
  • Bruiser Grip
  • Salvo 53 RND Fast Mag
  • Airborne Elastic Wrap
  • Raider Stock

Class Setup

The remainder of the All Out class setup is built for all-out aggression and a fast-paced playstyle. Here we have Dual Wield Diamatti’s to not only destroy the enemy but humiliate them also. Load the following attachments onto the Diamatti:

  • Infantry compensator
  • 7.2” task force
  • Steady aim laser
  • Salvo 30 rnd fast mag
  • Dual wield
  • Secondary: Diamatti
  • Perk 1: Paranoia
  • Perk 2: Scavenger
  • Perk 3: Ghost
  • Lethal: Frag
  • Tactical: Stimshot
  • Field Upgrade: Gas Mine
  • Wildcard: Gunfighter

ARTICLE CONTRIBUTOR: Jer