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KRM 262 Stats Best Class Setups & Attachments COD Mobile

Looking for the best class setups and attachments for the KRM-262 shotgun in Call of Dut Mobile. We got you covered. 

This guide takes you through the KRM-262 weapon statistics such as damage, rate of fire and accuracy. With this information, we then review the best attachments and class setups for the shotgun. 

Each class setup is designed for a different playstyle or game mode so there is a class for everyone.

Weapon background

The KRM-262 first appeared in Call of Duty with the release of Black Ops 3 in 2015. It also featured in the Zombies mode of BO3. It makes a return to COD in Call of Duty Mobile Season 3.

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  • Damage: 75
  • Rate of Fire: 40
  • Recoil: Moderate

We can see from reading the stats above that the KRM262 can wipe a foe out in 2 shots. It well and truly is a beast when up close and personal. Its pump action mechanism means it may not be a suitable weapon for a lot of people. Especially those that love to spray and pray.

However, getting better at using the weapon is very rewarding. Follow our recommendations on the best attachments and class setups below and you’ll be beasting in no time.

Best Attachments

The best attachments for the KRM-262 are the Laser Sight, Long Barrel, and Extended Mags. Laser Sights makes the weapon much easier to use in close-quarter combat, Long Barrel extends the range by 10 points and Extended Mags adds even more ammo to a clip.

Best Class Setups

Below are our top 3 class setups for the KRM-262 in COD Mobile. As mentioned above there is something for everyone. 

Class 1 – KRM Beasting

The Beasting class is great for running and gunning with the pump-action KRM-262. Add the following attachments to the weapon.

  • Laser Sight
  • Long Barrel
  • Fast Mags

Class Setup

  • Secondary: Knife as secondary because its fun.
  • Perk 1: Lightweight is great for getting around the map faster.
  • Perk 2: Vulture will keep your ammo reserves up.
  • Perk 3: Alert will give you the heads up to nearby enemies.
  • Lethal: The Frag Grenade is great for clearing campers in windows.
  • Tactical: Use a Flashbang to blind enemies before rushing in.

Class 2 – KRM Free For All GOD

This is a really fun class we use in FFA. It ensures you’re silent and deadly. It can also be very effective in Search and Destroy. Use the following attachments on the KRM:

  • Suppressor
  • Laser Sight
  • Extended Mags

Class Setup

  • Secondary: The J358 is very effective in close-quarter combat. Therefore, it is great to use in Free For All.
  • Perk 1: Fast Recovery is great in FFA because of the sheer intensity of the spawns.
  • Perk 2: Ghost to keep you hidden from the enemy radar.
  • Perk 3: Dead Silence keeps the soundwhores at bay.
  • Lethal: Trip Mines are easy kills in FFA. Every little helps as they say.
  • Tactical: Concussion grenade as tactical.

Class 3 – KRM All Round

We always like to have an all-round class prepared for casual matches. Throw on the following attachments:

  • Laser Sight
  • Long Barrel
  • Extended Mags

Class Setup

  • Secondary: The MW11 works great as an all-round pistol. It works well in close and medium-range combat.
  • Perk 1: Flak Jacket is great in any class. Nade spam CAN be countered!
  • Perk 2: Toughness will keep your aim accurate as you come under fire.
  • Perk 3: Alert is a great perk for much-needed reconnaissance.
  • Lethal: The Trip Mine is a favorite of ours. It’s just too easy to get kills with.
  • Tactical: Use a Flash or Stun here as the tactical equipment.