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DMR 14 Best Attachments & Class Setups Black Ops Cold War

The DMR 14 is a semi-auto tactical rifle. It has increased speed and accuracy over the Type 63 and excels much better at longer ranges than its semi-automatic counterpart. 

It also has a slightly higher fire rate. However, as will all the tactical rifles in the game. Their downfalls are slower ADS times and fire rate, naturally. The recommended attachments section will focus on improving these attributes. 

Weapon background

The DMR 14 has appeared in many Call of Duty titles under different variants. For example the M14 EBR from the MW series and Ghosts. It has been classed as AR, DMR, and Sniper rifle throughout the years.

Stats

  • Damage: 58
  • Rate of Fire: 400 RPM
  • Recoil: Low

DMR 14 Cold War Best Attachments

The best attachments for the DMR 14 in Cold War are the:

  • 16.3” Titanium Barrel
  • Serpent Wrap
  • AXIAL Arms 3x
  • 30 RND Speed Mag

The Titanium Barrel increases the fire rate by 26% percent. The Serpent Wrap is the best grip for speeding up your ADS times. It shaves 26% off total times.

The DMR 14 is quite effective at ranged shots. That’s why we recommend adding a scope for even more precise long-range engagements. 

Best Class Setups

Class 1 – Firepower and Speed

Firepower and speed gunsmith setup focuses on improving the weapons movement speed and usability. It also maximizes the weapon’s firepower.

Gunsmith: 

  • Hawksmoor
  • 16.3” Titanium
  • 30 RND Speed Mag
  • Serpent Wrap
  • No Stock

Class Setup

The rest of the firepower and speed class maximizes perks, ammo, and field upgrades. It’s great for going on high streaks.

  • Secondary: Hauer 77
  • Perk 1: Flak Jacket / Tac Mask
  • Perk 2: Scavenger / Quartermaster
  • Perk 3: Ninja / Ghost
  • Lethal: Frag Grenades
  • Tactical: Stun Grenades
  • Field Upgrade: Proximity Mines
  • Wildcard: Perk Greed

Class 2 – Combined Arms Assassin

In the combined arms assassin gunsmith setup. The weapon focuses less on speed and more on accuracy, ammo, and firepower.

Gunsmith:

  • AXIAL Arms 3x
  • Infantry Compensator
  • 16.3” Titanium
  • 30 RND Speed Mag
  • SASR Jungle Grip

Class Setup

The rest of the class setup maximizes equipment and ammunition. 

  • Secondary: RPG-7
  • Perk 1: Flak Jacket
  • Perk 2: Scavenger
  • Perk 3: Ghost
  • Lethal: Frag 2x
  • Tactical: Decoy 2x
  • Field Upgrade: Trophy System
  • Wildcard: Danger Close

Class 3 – Well Rounded

The final class is well-rounded. The gunsmith uses all the attachments slots with the help of the Gunfighter Wildcard.

Gunsmith:

  • Millstop Reflex
  • Silencer
  • 16.3” Titanium
  • SOF Target Designator
  • Infiltrator Grip
  • 30 RND Speed Mag
  • Speed Tape
  • No Stock

Class Setup

This class is well rounded and suits most game modes and playstyles. 

  • Secondary: Magnum
  • Perk 1: Tac Mask
  • Perk 2: Tracker
  • Perk 3: Ghost
  • Lethal: C4
  • Tactical: Flashbang
  • Field Upgrade: Assault Rifle
  • Wildcard: Gunfighter
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