LC10 Best Attachments & Class Setups Black Ops Cold War

The LC10 is a high damage and low recoil SMG in Cold War. It is a reliable choice in most game modes. Even though the weapon is a Sub Machine Gun, its fire rate is more like an Assault Rifle. However, it still stacks up against other weapons in its class.

This weapon guide focuses on the best attachments and class setups to run when using the LC 10. We first break down the stats and discuss the weapons’ strong and weak points. Then, we provide the best attachments and class setups.

Weapon background

The LC 10 is an all-new SMG in Call of Duty. It is in fact made by the same manufacturer of the LW3 Tundra sniper rifle.

Stats

  • Damage: 23 – 30
  • Rate of Fire: 800 RPM
  • Recoil: Low
  • Time to Kill: 300ms

We can see from the weapon statistics above that the LC10 is a 5 to 7 shot to kill SMG. The weapon has a 1.4x headshot multiplier which means players would need to land 3 headshots mixed in with 1 body shot to get the kill. The weapon has a pretty solid fire rate. The damage and fire rate combined give the weapon a 300ms Time To Kill.

Best Attachments

The best attachments for the LC 10 in Black Ops Cold War are the 11.9” Reinforced Heavy barrel and the Field Agent Grip. The 11.9” Reinforced Heavy barrel adds 80% bullet velocity. The Field Agent grip helps a lot with the weapon’s vertical recoil. We also recommend adding a magazine extension to the weapon. For example, the 42 RND Mags are a great addition to the LC10.

Best Class Setups

In these class setups, less emphasis is given to the perk setup as you will see below in each class the perks are the same. These class setups focus on the gunsmith more than usual.

Class 1 – The Healthy Option

This class setup is a well-balanced class. It takes into consideration all aspects of the weapon for more balanced gameplay.

Gunsmith:

  • Infantry Compensator
  • 13.9″ Task Force
  • Salvo 52 RND Fast Mag
  • Airborne Elastic Wrap
  • Raider Stock

Class Setup

  • Secondary: Diamatti 
  • Perk 1: Flak Jacket / Paranoid
  • Perk 2: Scavenger / Quartermaster
  • Perk 3: Ninja / Spycraft
  • Lethal: Tomahawk
  • Tactical: Stuns
  • Field Upgrade: Perk Greed
  • Wildcard: Perk Greed

Class 2 – Literal Beam

This gunsmith loadout literally annihilates any recoil the weapon had and turns it into a laser beam. Load the following attachments onto the weapon.

Gunsmith:

  • Socom Eliminator
  • 13.2″ Rifled Barrel
  • Field Agent Grip
  • Salvo 52 RND Mag
  • Airborne Elastic Wrap

Class Setup

  • Secondary: Diamatti 
  • Perk 1: Flak Jacket / Paranoid
  • Perk 2: Scavenger / Quartermaster
  • Perk 3: Ninja / Spycraft
  • Lethal: Tomahawk
  • Tactical: Stuns
  • Field Upgrade: Perk Greed
  • Wildcard: Perk Greed

Class 3 –  Sneaky Subs

The final gunsmith loadout is perfect for players that love to stay silent. Here we use the same attachments as the class above except we swap out the SOCOM Eliminator with the Agency Suppressor. 

Gunsmith:

  • Agency Suppressor
  • 13.2″ Rifled Barrel
  • Field Agent Grip
  • Salvo 52 RND Mag
  • Airborne Elastic Wrap

Class Setup

Running a shotty might also be a good pick in this especially if you’re using it in-game modes such as SnD. Please check out our Cold War shotgun guides for more awesome class setups.

  • Secondary: Diamatti 
  • Perk 1: Flak Jacket / Paranoid
  • Perk 2: Scavenger / Quartermaster
  • Perk 3: Ninja / Spycraft
  • Lethal: Tomahawk
  • Tactical: Stuns
  • Field Upgrade: Perk Greed
  • Wildcard: Perk Greed

CONTRIBUTOR: NUKE x MUNTA

Elliot

Admin and Main Editor at Kavo Gaming. Currently residing somewhere tropical in South East Asia. Big fan of Call of Duty and No Mans Sky and Exploration games in general.

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