Modern Warfare has returned to the more traditional create a class system we were used to seeing pre Black Ops 2. The pick 10 system has been completely scrapped.
Today we look at all the perks, lethal equipment, and tactical equipment available to players in Modern Warfare create a class.
Like the old days, players choose a primary weapon, a secondary weapon, a perk from each of the three tiers and finally lethal and tactical equipment.
An all-new feature has also been added this year. Players can now add up to 5 attachments to their primary weapon.
Adding and removing attachments will change the weapons stats slightly. Players can add or remove attachments based on what they feel comfortable with.
While you’re here, check out our MW Weapon List and Stats page. We keep it updated after every patch and in-game change.
TIER 1 PERKS
Double Time: Triple the duration of super sprint and fully refresh super sprint on kills.
E.O.D: Take reduced damage from non-killstreak explosives and fire. Hack enemy claymores, proximity mines, and C4.
Scavenger: Resupply ammo from dead players.
Tracker: Enemies leave behind trails and death markers. Increase crouch movement speed by 30%. Teammate death skulls will appear when they die. Indicating the location of their death.
Tune-Up: Increases the charge rate of field upgrades by 50%.
TIER 2 PERKS:
Ghost: Undetectable by UAV’s radar drone, heartbeat sensors, and high alert. Hide the death markers of enemies you kill.
Hardline: Killstreaks cost 1 less kill.
Kill Chain: Killstreaks earned in your current life earn kill credit for other killstreaks. For example, kills from actual killstreaks count towards your kill chain.
Overkill: Carry 2 primary weapons
Restock: Recharge equipment every 30 seconds.
TIER 3 PERKS:
Amped: Faster weapon reload swap and rocket launcher reload speed.
Battle Hardened: Reduce the strength of the enemy flash, stun and emp grenades.
Cold Blooded: Undetectable by AI targeting system and thermal optics. Immune to snapshot grenades.
High Alert: Your vision pulses when enemies outside your field of view are looking at you. Similar to instincts from past games.
Shrapnel: Spawn with an extra piece of lethal equipment. Explosive damage delays enemy health regeneration.
Spotter: See enemy equipment, filed upgrades, and killstreaks through walls. Mark them for your team by looking at them while aiming down sights.
MW Lethal Equipment
Frag Grenade: The good ole frag. The typical deployable explosive.
Semtex: Similar to the frag. However, contains a sticky resin that sticks to the environment and enemy players.
Molotov Cocktail: A deployable petrol bomb creating a blast of flames on impact.
Claymore: A plantable explosive which detonates on enemy contact.
Throwing Knife: A throwable knife that is lethal on impact.
C4: A throwable and plantable explosive device detonated via remote control.
Thermite: A throwable grenade that detonates on impact. It causes a screen of extreme heat damaging enemy players that come into contact with it.
Proximity Mine: A plantable mine that detonates via sensor. The proximity mine will launch into the air and explode on enemy detection. It can be countered by going prone. Similar to the Bouncing Betty from previous CODs.
MW Tactical Equipment
Flash Grenade: Blinds and deafens targets.
Smoke Grenade: Deploys a screen of smoke when thrown.
Stun Grenade: Stuns and slows down enemy movement.
Stim: An injectable syringe which will heal players faster. Useable once per life.
Decoy Grenade: Counter intel grenade that simulates fake gunfire and radar signatures that confuse the enemy.
Gas Grenade: Explodes on impact with the ground releasing a lingering cloud of tear gas that causes slowed movement, blurred vision, and coughing.
Snapshot Grenade: Provides a momentary glimpse of enemies within the blast radius. Players tagged can also be seen through walls for a short time.
Heartbeat Sensor: A tablet that displays rough information about nearby enemies. Takes away aim down sights ability.
|OTHER MODERN WARFARE GUIDES|
|MW Weapon List and Stats|