The DMR 14 is a semi-auto tactical rifle. It has increased speed and accuracy over the Type 63 and excels much better at longer ranges than its semi-automatic counterpart.
It also has a slightly higher fire rate. However, as will all the tactical rifles in the game. Their downfalls are slower ADS times and fire rate, naturally. The recommended attachments section will focus on improving these attributes.
Weapon background
The DMR 14 has appeared in many Call of Duty titles under different variants. For example the M14 EBR from the MW series and Ghosts. It has been classed as AR, DMR, and Sniper rifle throughout the years.
Stats
- Damage: 58
- Rate of Fire: 400 RPM
- Recoil: Low
DMR 14 Cold War Best Attachments
The best attachments for the DMR 14 in Cold War are the:
- 16.3” Titanium Barrel
- Serpent Wrap
- AXIAL Arms 3x
- 30 RND Speed Mag
The Titanium Barrel increases the fire rate by 26% percent. The Serpent Wrap is the best grip for speeding up your ADS times. It shaves 26% off total times.
The DMR 14 is quite effective at ranged shots. That’s why we recommend adding a scope for even more precise long-range engagements.
Best Class Setups
Class 1 – Firepower and Speed
Firepower and speed gunsmith setup focuses on improving the weapons movement speed and usability. It also maximizes the weapon’s firepower.
Gunsmith:
- Hawksmoor
- 16.3” Titanium
- 30 RND Speed Mag
- Serpent Wrap
- No Stock
Class Setup
The rest of the firepower and speed class maximizes perks, ammo, and field upgrades. It’s great for going on high streaks.
- Secondary: Hauer 77
- Perk 1: Flak Jacket / Tac Mask
- Perk 2: Scavenger / Quartermaster
- Perk 3: Ninja / Ghost
- Lethal: Frag Grenades
- Tactical: Stun Grenades
- Field Upgrade: Proximity Mines
- Wildcard: Perk Greed
Class 2 – Combined Arms Assassin
In the combined arms assassin gunsmith setup. The weapon focuses less on speed and more on accuracy, ammo, and firepower.
Gunsmith:
- AXIAL Arms 3x
- Infantry Compensator
- 16.3” Titanium
- 30 RND Speed Mag
- SASR Jungle Grip
Class Setup
The rest of the class setup maximizes equipment and ammunition.
- Secondary: RPG-7
- Perk 1: Flak Jacket
- Perk 2: Scavenger
- Perk 3: Ghost
- Lethal: Frag 2x
- Tactical: Decoy 2x
- Field Upgrade: Trophy System
- Wildcard: Danger Close
Class 3 – Well Rounded
The final class is well-rounded. The gunsmith uses all the attachments slots with the help of the Gunfighter Wildcard.
Gunsmith:
- Millstop Reflex
- Silencer
- 16.3” Titanium
- SOF Target Designator
- Infiltrator Grip
- 30 RND Speed Mag
- Speed Tape
- No Stock
Class Setup
This class is well rounded and suits most game modes and playstyles.
- Secondary: Magnum
- Perk 1: Tac Mask
- Perk 2: Tracker
- Perk 3: Ghost
- Lethal: C4
- Tactical: Flashbang
- Field Upgrade: Assault Rifle
- Wildcard: Gunfighter