Update Highlights
- 725 Nerf – range reduced
- M4A1 Decrease head damage
- FAL Buff
- Piccadilly Spawn Adjustments
- Challenges updating fix
Official Patch Notes
Hi everyone!
We have an update rolling out around midnight PST tonight, 11/11. Since we have notes ready, we figured we’d post them ahead of the update going out. Check out the fixes below:
GENERAL FIXES:
- More backend fixes to prevent crashes and improve stability across all modes and all platforms
- Riot Shield:
- Fix for a bug where a player using the Riot Shield would not take explosive damage during certain situations
- Fixed an issue where the Riot Shield stow on the players back when using Stim. (Tactical)
Footsteps
- Now always play walk footstep sounds when in ADS and crouch independent of speed
- Increased the speed in which you can remain using the walk footstep sounds by slightly pressing on the movement stick
Challenges
- General fix for the UI and Challenge state getting out of sync. We’ll continue to monitor and make additional fixes as needed in future updates
- Fix for a challenge related error that could occur; DEV ERROR 5476
- Fix for Mission Challenge description, “Get Kills with a Burst Weapons” being too vague.
- Piccadilly:
- Spawn tuning while playing TDM and Domination
- Domination flag adjustments; B Flag is now near the busses instead of the center fountain
- Weapons:
- ARs: Minor hip spread adjustment
- 725: Reduce range
- M4: increase hip spread, decrease damage to the head
- FAL: Reduced recoil, increased ADS speed
- EB-14: Increase ADS speed
- Miscellaneous ammo reserve adjustments upon spawning to be in-line with other weapons of their class
- Special Operations:
- Fix for a bug where a player using the Overkill perk with an SMG as their secondary would sometimes spawn without a primary weapon when joining a match in progress