The LC10 is a high damage and low recoil SMG in Cold War. It is a reliable choice in most game modes. Even though the weapon is a Sub Machine Gun, its fire rate is more like an Assault Rifle. However, it still stacks up against other weapons in its class.
This weapon guide focuses on the best attachments and class setups to run when using the LC 10. We first break down the stats and discuss the weapons’ strong and weak points. Then, we provide the best attachments and class setups.
Weapon background
The LC 10 is an all-new SMG in Call of Duty. It is in fact made by the same manufacturer of the LW3 Tundra sniper rifle.
Stats
- Damage: 23 – 30
- Rate of Fire: 800 RPM
- Recoil: Low
- Time to Kill: 300ms
We can see from the weapon statistics above that the LC10 is a 5 to 7 shot to kill SMG. The weapon has a 1.4x headshot multiplier which means players would need to land 3 headshots mixed in with 1 body shot to get the kill. The weapon has a pretty solid fire rate. The damage and fire rate combined give the weapon a 300ms Time To Kill.
LC10 Cold War Best Attachments
The best attachments for the LC 10 in Black Ops Cold War are the:
- 11.9” Reinforced Heavy barrel
- Field Agent Grip
- 42 RND Mags
- Raider Stock
- Airborne Elastic Wrap
The 11.9” Reinforced Heavy barrel adds 80% bullet velocity. The Field Agent grip helps a lot with the weapon’s vertical recoil. We also recommend adding a magazine extension to the weapon. For example, the 42 RND Mags are a great addition to the LC10.
Best Class Setups
In these class setups, less emphasis is given to the perk setup as you will see below in each class the perks are the same. These class setups focus on the gunsmith more than usual.
Class 1 – The Healthy Option
This class setup is a well-balanced class. It takes into consideration all aspects of the weapon for more balanced gameplay.
Gunsmith:
- Infantry Compensator
- 13.9″ Task Force
- Salvo 52 RND Fast Mag
- Airborne Elastic Wrap
- Raider Stock
Class Setup
- Secondary: Diamatti
- Perk 1: Flak Jacket / Paranoid
- Perk 2: Scavenger / Quartermaster
- Perk 3: Ninja / Spycraft
- Lethal: Tomahawk
- Tactical: Stuns
- Field Upgrade: Perk Greed
- Wildcard: Perk Greed
Class 2 – Literal Beam
This gunsmith loadout literally annihilates any recoil the weapon had and turns it into a laser beam. Load the following attachments onto the weapon.
Gunsmith:
- Socom Eliminator
- 13.2″ Rifled Barrel
- Field Agent Grip
- Salvo 52 RND Mag
- Airborne Elastic Wrap
Class Setup
- Secondary: Diamatti
- Perk 1: Flak Jacket / Paranoid
- Perk 2: Scavenger / Quartermaster
- Perk 3: Ninja / Spycraft
- Lethal: Tomahawk
- Tactical: Stuns
- Field Upgrade: Perk Greed
- Wildcard: Perk Greed
Class 3 – Sneaky Subs
The final gunsmith loadout is perfect for players that love to stay silent. Here we use the same attachments as the class above except we swap out the SOCOM Eliminator with the Agency Suppressor.
Gunsmith:
- Agency Suppressor
- 13.2″ Rifled Barrel
- Field Agent Grip
- Salvo 52 RND Mag
- Airborne Elastic Wrap
Class Setup
Running a shotty might also be a good pick in this especially if you’re using it in-game modes such as SnD. Please check out our Cold War shotgun guides for more awesome class setups.
- Secondary: Diamatti
- Perk 1: Flak Jacket / Paranoid
- Perk 2: Scavenger / Quartermaster
- Perk 3: Ninja / Spycraft
- Lethal: Tomahawk
- Tactical: Stuns
- Field Upgrade: Perk Greed
- Wildcard: Perk Greed
CONTRIBUTOR: NUKE x MUNTA