The KSP 45 is a burst fire submachine gun in Black Ops Cold War. It is described as having high damage with a moderate range.
Like all burst fire weapons, it requires a good trigger finger and accuracy to be effective.
Players will need to land 2 bursts most of the time to wipe an enemy. However, the weapon can kill in one burst if the player lands a headshot.
Weapon background
The KSP 45 has appeared in previous Call of Duty’s as different variants. For example, the UMP 45 from MW2 is a fully auto variant. Both guns are variants of the UMP by Heckler and Koch.
Stats
- Damage: 50
- Rate of Fire: 722 RPM
- Recoil: Low
KSP 45 Cold War Best Attachments
The best attachments for the KSP 45 in Cold War are the:
- 10.5” Task Force Barrel
- Serpent Wrap Handle
- Microflex LED
- Front Grip
The 10.5” Task Force barrel will boost the damage and extend the overall damage range of your burst shot by 50%. It also gives you even more firepower.
The Serpent Handle provides lightning-fast ADS times to make sure you lock onto your target first. Finally, the last attachment is an optic.
Burst weapons require good accuracy to excel with so you should put on an optic to make it easier to land that burst. We recommend the Microflex LED.
Best Class Setups
Class 1 – KSP Serpent
The KSP Serpent gunsmith setup balances firepower with speed.
Gunsmith:
- Microflex LED
- Muzzle Brake .45 APC
- 10.5” Task Force Barrel
- Front Grip
- Serpent Wrap
Class Setup
The rest of the class is perfect for all round game play. The Magnum should be fitted as you wish.
- Secondary: Magnum
- Perk 1: Engineer / Tactical Mask
- Perk 2: Assassin / Gearhead
- Perk 3: Gung-Ho / Ghost
- Lethal: Frag
- Tactical: Stun
- Field Upgrade: Proximity Mine
- Wildcard: Perk Greed
Class 2 – Big Baller
The Big Baller gunsmith utilizes a balance of firepower, speed, and accuracy.
Gunsmith:
- Snappoint
- 10.5” Task Force
- Field Agent Foregrip
- Speed Tape
- Wire Stock
Class Setup
Here we have suited this class to the bigger game modes such as Combined Arms. It focuses on countering enemy reinforcements and reconnaissance.
- Secondary: Cigma 2
- Perk 1: Flak Jacket / Forward Intel
- Perk 2: Scavenger / Tracker
- Perk 3: Spycraft / Ghost
- Lethal: Molotov
- Tactical: Smoke Grenade
- Field Upgrade: Trophy System
- Wildcard: Perk Greed
Class 3 – KSP Maxed Out
The focus of the gunsmith in this class is to max out the weapon’s strong points. The attachment set up provides a great balance of firepower, speed, accuracy, and ammo.
Gunsmith:
- Microflex LED
- Infantry Compensator
- 10.5” Task Force Barrel
- SOF Target Designator
- Front Grip
- 42 RND Speed Mag
- Serpent Wrap
- Wire Stock
Class Setup
Utilizing Ghost and Tactical Mask, this class is perfect for objective game modes as well as most others for that matter.
- Secondary: Gallo SA12
- Perk 1: Tactical Mask
- Perk 2: Tracker
- Perk 3: Ghost
- Lethal: C4
- Tactical: Flashbang
- Field Upgrade: Field Mic
- Wildcard: Gunfighter